AMA RECAP: GEM CAPITAL & TANK WARS ZONE

Tank Wars Zone
10 min readJan 14, 2022

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Don’t worry if you miss the AMA between GEM Captial and Tank Wars Zone! All information and questions have been fully listed in the content below.

We would like to thank everyone who took the time to participate in the event with GEM Capital and Tank Wars Zone.

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AMA is organized by GEM Capital — A company with a mission to bring the most innovative projects and create a solid foundation for startups in the field of cryptocurrency.

The Tank Wars Zone team attending the AMA includes:

• Mr. Pete Ho, Co-Founder & CEO of Tank Wars Zone

• Mr. Paul Nguyen, Co-Founder & COO

• Mr. Lawson Thai, Strategic Technical Advisor

• Mr. Andy Hoang, Head of Business Development & CMO

In today’s AMA, we will have some main parts:

- Part 1: Overview questions

- Part 2: Guests will choose 5 questions directly from members and direct reply next in the Gem Capital group.

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Part 1: OVERVIEW QUESTIONS

Q1. What features does Tank Wars have that stand out from other NFT P2E games currently on the market?

A1.

Firstly, it’ll be very affordable with low initial cost to play. Our team wants to provide an enjoyable gaming experience for players while not asking them to pay a lot to join the game, especially for those in developing countries like Vietnam, or Southeast Asia.

The second is we will offer various game modes such as PVE, PvP World Boss Battle, Guild Wars, Tank Championship, Battle Royale, etc., and some special features like lending mechanism, garage, to make the game more interesting and fun.

Tank Wars Zone is one of the first games on Fantom Network so as the first movers, we also want to take advantage of this opportunity and expand from there.

Being supported and invested by the Fantom Foundation is also a huge deal which we are very grateful of.

Q2. Can you share more gameplay of Tank Wars? How can players make money from the game?

A2.

Players will be able to own and control different classes of tanks with unique characteristics, such as health point, attack, armor, speed, In addition, each tank can be upgraded with additional equipment.

After battles, the player will receive TGOLD, our in-game currency, and experience points, which affects the strength and value of the tank.

As mentioned, Tank Wars Zone will have many different interesting game modes that players can play and earn income, such as PvE, PvP, World Boss Battle, Guild Wars, tank Championship, and Battle Royale

- PvE is the demo you have seen on our website, and the gameplay is turn-based battle shooting.

- PvP will be much more different. The viewing angle will be a top-down view, and you can control the movement of the tank and fight in real-time with other real players.

- Boss battle is that you will fight with strong and big stat bosses. By defeating these bosses, the winner will earn rare NFTs.

- Guild Wars is the game mode that you can connect with each other, form a group guild to play, and compete with other groups.

- Battle Royale is another exciting mode in which you will have many players in a large map and find ways to eliminate each other, until the last survivor is the ultimate winner.

The game also provides different combat systems and special features such as tank lending, garage, etc. for players to enjoy and explore.

There are 2 special features that can expand other ways players can earn revenue from our game:

1. The Garage

The garage is a kind of in-game shop that can repair tanks and help them quickly return to battles. In addition to repairing their own tanks, garage owners can also provide repair services to other regular players to ear more revenue.

Moreover, the game will provide APIs that will allow garage owners to freely create their own design for in-game items such as flags, skins, weapons, etc.

They can then mint these NFTs and sell them on the Tank Wars game marketplace for more profit. We hope that these mini shops will make the game’s ecosystem more vibrant and dynamic.

2. Lending Mechanics

The lending mechanism is also a special and interesting feature that allows players to rent out their tanks to other players.

Tank owners can set a fixed daily rate and whoever rents their tanks will need to pay whether they use the tanks or not.

From a more business perspective, with this feature, players can adopt an Uber-style business model in which they will have a large fleet of tanks and many players work for them.

As a result, the tank owners will have a passive income from the rental and the rental rate they set before.

So there are also many ways for players to earn income from Tank Wars, be it just playing, farming, staking or later there is a certain number of tanks that can be rented for passive income. If you own a garage, you can provide car repair services for other players, or design in-game assets yourself and sell on the game marketplace.

Q3. Tank Wars Zone will have 2 types of game tokens is $WBOND, and $TGOLD. Can you explain the function and role of each token in the ecosystem? And how can I participate in the project’s pre-sale events?

A3.

Tank Wars Zone has two main tokens: $WBOND and $ TGOLD.

With a total supply of 1,000,000,000, $WBOND is a utility and governance token that players can get through staking, NFT trading, or through special events

WBOND is used for voting when the project later has a DAO, staking, and NFT trading

$TGOLD is the in-game currency that can be earned through gaming, farming, and NFT trading. TGOLD has no predetermined supply, and is used to trade, repair, and upgrade NFT tanks

Currently, we will be an IDO / IEO public sale, from January 18–22 on many launchpads and also on CEX.

I will share here the project’s IDO/IEO calendar here:

IDO

MaticLaunch — January 18, 8:30 UTC — https://maticlaunch.org/

GameStation — January 18, 16:00 UTC — http://gamestation.io/

Babylons — January 20, 12:00 UTC — http://babylons.io/

FantomMaker — January 20, 13:00 UTC — http://fantommaker.com/

GamiWorld — January 21, 12:00 UTC — http://gamiworld.io/

IEO

MEXC — January 22, TBA — https://www.mexc.com/

Q4. In the current market, most of the problems of P2E projects are low liquidity, inflation and the team does not continue to develop the product. How will Tank Wars solve the above problems?

A4.

The team will have a Tank Wars game marketplace with a fixed trading fee of 3.5%. Also 50% of the fee collected will be for buying back allocation and burning tokens to control inflation.

Later, the team also plans to implement DAO, the Decentralized Autonomous Organization, so WBOND token holders can vote on different activities and directions in the project, one of which is the burning mechanism.

Q5. Can you tell us more about the team and the project as well as the investors and backers of TankWarszone?

A5. The founding team members are Pete, CoFounder & CEO, Paul, Co-founder, and Mr Lawson, our Strategic Advisor.

Pete, Paul & Lawson were previously involved in the crypto market since very early, mining Bitcoin in 2013. And especially in 2019, they became the first community validator on Fantom Network, only after the founding validators of the Fantom Foundation.

This opportunity has really given the founders of the team a wealth of knowledge, experience, and also financial foundation.

In addition, the team is currently the most staked validator on Fuse, with around 7 million tokens staked on the team validator.

In terms of game development, everything you’ve seen, like the demos, graphics, etc., are all developed in-house by our game designers and game devs who have a lot of experience in this field.

So we want to gather a team with experienced developers in both blockchain and gaming development, to create Tank Wars Zone.

Regarding investors and backers, the team currently has more than 30 VCs who have committed to the team’s project.

The most important partner is probably the Fantom Foundation, which has supported the team since the early days of project implementation, consulting, and also investing in Tank Wars Zone.

As one of the first blockchain games on Fantom and being supported by the Fantom Foundation is really meaningful for us.

In addition to the Fantom Foundation, there are also many other big VCs investing and supporting the team such as DFG, HyperChain Capital, Newave Capital, ZBS Capital, LD Capital, Prometeus Labs, Verichains, etc.

For more details, you can also check out the team’s website www.tankwars.zone in the Investors & Partners section.

Q6. Can you share the milestones that the project has achieved as well as the roadmap and upcoming hot events?

A6.

We are very happy that we have recently completed our Seed and Private investment rounds, raising $2.37M USD

For now, the team can take a look at some important milestones in the coming months: IDO, INO, IGO will all be deployed in Q1, 2022.

The most important thing is coming, as I shared at the beginning, the team’s IDO/IEO will be from January 18–22 on various launchpads and also on CEX.

IDO

MaticLaunch — January 18, 8:30 UTC https://maticlaunch.org/

GameStation — January 18, 16:00 UTC — http://gamestation.io/

Babylons- January 20, 12:00 UTC — http://babylons.io/

FantomMaker January 20, 13:00 UTC — http://fantommaker.co

GameWorld-January 21, 12:00 UTC http://gamiworld.io/

IEO

MEXC — January 22, TBA — https://www.mexc.com/

You can follow TankWarszone’s twitter to see more details

https://twitter.com/TankWarsZone?s=20

After these events, the team will focus more on gameplay, adding more modes and features as mentioned to make the game more fun and exciting.

Everyone can follow the roadmap on the team’s websites www.tankwars.zone.

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Part 2: LIVE QUESTIONS

Q1. $WBOND $TGOLD * Currently there are many metaverse talks on the market, so can you tell what the competitive advantage of the project compared to other games is?

A1.

Not long ago, the team tweeted this photo on the team’s Twitter about the team’s vision for the Tank Wars Metaverse where not only players can play the game, they can actually create in-game assets like items, decorations, etc. in Garage/Depot or even a tank of their own design in the Factory.

To build a Garage or Factory will require Land that the player can buy on the game marketplace, or obtain by fighting monsters on these lands.

So one of the visions of the team is to turn Tank Wars into a platform with user-generated contents. We will provide API and SDK (software development kit) and players will have the freedom to create their own designs, personalizing their tanks or items.

If you are a good designer and creator, you can even make money selling your products and designs on Tank Wars marketplace.

So the team wants to give players these options to make the game more interesting and fun, with more replay value.

Imagine driving a tank created by yourself and playing itin the game, we think it will be an unforgettable and interesting experience for our players.

Q2. While building your project, do you take into account community feedback and requests?

A2.

The team understands the great value of communityt, after all, what would a game be without the community and the players?

So the team always try to follow and listen to the feedback of our members in the team’s community on Telegram as well as on Discord.

You can follow Tank Wars’ socials by following the link

www.linktr.ee/tankwarszone

Q3. Do you have AUDIT certificate or are you working to AUDIT your project, to make it more secure and reliable?

A3.

The team uses smart contracts in many segments of Tank Wars.

Tank Wars’ smart contract auditor is Verichains who previously audited for Axie Infinity. They also audited the smart contracts of Tank Wars.

The actual audit you can check by following the link here

https://twitter.com/TankWarsZone/status/1473504774301503488?s=20

Besides being our smart contract auditor, Verichains also invested in Tank Wars so they will support Tank Wars in terms of security of the project in the long run.

Q4. How much minimum capital does the project need to play the game?

A4.

One of the main differences of Tank Wars is that the initial cost will be low.

The team plans to sell Tank NFT at $50/tank, which we believe is quite affordable and accessible to the vast majority of players, especially those in developing countries like Vietnam, Southeast Asia, etc.

In addition, the game will also have a trial play for you to try first for a certain period of time, to make it easier for you to decide whether to spend money to buy NFT or not.

Q5. According to the roadmap, what is the next most important project priority? Does your team have enough funding and a strong community to hit those milestones?

A5.

In terms of project development capital, the team is fortunate in this regard because the founding team is somewhat financially sound when the team started the project. As mentioned, our founders are the first community validators on Fantom, only after the founders of the Fantom Foundation . And the fact that Fantom is thriving and now in the Top40 on CoinMarketCap, this has given our team quite good financial resources as we are also the most staked validator on the Fuse network with over 7 million tokens staked.

So the operation of these validators generates adequate income to help us run the project, the capital investments from VCs also help the team tremendously in maintaining, building, and developing Tank Wars.

When launching the game, the team will also generate revenue by fees on the marketplace, revenue from minting NFT in the game, etc.

For more inquiries, you can join any of our communities.

Website: www.tankwars.zone

Whitepaper: https://tankwars.zone/Tankwars-zone-Whitepaper.pdf

Tank Wars Zone’s communities:

- Twitter: https://twitter.com/tankwarszone

- Telegram: https://t.me/TankwarsZone

- Discord: https://discord.com/invite/yu5GHGJe

- Facebook: https://www.facebook.com/TankWarsZone

- Instagram: https://www.instagram.com/tankwarszone

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